Member of Technical Staff, Rendering (Bay Area, Remote)

via Ashby

About this role

What You'll Do - Develop a high-throughput rendering pipeline for training robotics foundation models - Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models - Build an efficient platform for large-scale robotics training and evaluation - Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training - Collaborate with a team of driven individuals committed to building general-purpose Physical AI What You’ll Bring - Passion for your craft and demonstrated excellence in rendering and graphics engineering - Exceptional ownership and initiative—finding and solving problems independently…

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What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: c++

2

Level fit

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3

Domain experience

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4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

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Skills in this role

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c++

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