Member of Technical Staff, Rendering (Bay Area, Remote)
via Ashby
About this role
What You'll Do
- Develop a high-throughput rendering pipeline for training robotics foundation models
- Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
- Build an efficient platform for large-scale robotics training and evaluation
- Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
- Collaborate with a team of driven individuals committed to building general-purpose Physical AI
What You’ll Bring
- Passion for your craft and demonstrated excellence in rendering and graphics engineering
- Exceptional ownership and initiative—finding and solving problems independently…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: c++
2
Level fit
We check your title trajectory against the seniority signal of the role.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in a specific location. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
c++
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