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AbsurdventuresGame Development

Software Engineer, Audio

Santa Monicaonsitemid$115K$140K

via Greenhouse

About this role

Summary We are seeking a highly skilled and experienced Software Engineer to join our dynamic team. As a Software Engineer with audio focus, you will be responsible for audio system support, feature development, and project integration. Optimize workflow and deliver rich content across large-scale dynamic environments. Develop robust, efficient tech that can support multiple projects. Core Responsibilities Design and develop innovative audio features tailored to the gameplay, stories, of our open world games. Design and implement systems and tools for the audio team’s needs (such as sound propagation, environmental audio, dialogue systems, music, physics systems etc.). Maintain and optimize existing systems in Unreal Engine to ensure performance and functionality.…

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What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: c++, teams

2

Level fit

This role is mid-level. We check your trajectory against it.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Santa Monica. We weight your proximity and willingness to relocate.

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Skills in this role

Pulled from the job description. These are the keywords we'll weight when scoring your fit.

c++teams

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